Shattered Ring - restoring the 'Irreparable Damage'. 3 25 size planets can be a strong start so adding lots of shattered rings blocker can be good counter. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta Zero1. Patch 3. mss73055 Jul 5 @ 10:07am. Especially with hive minds. 1. As you gain certain technologies (a lot of them are simply tier 2 or 3) you can then clear certain blockers, increasing the habitability. ago. Open with mercantile so you can pick up the consumer benefits policy, which the whole thing is based around. Colonise the other two sections and begin removing blockers. Volkov_The_Tank Despicable Neutrals • 5 days ago. There are four blockers on the shattered segments that reduce max habitability by -25%. The first is an energy producing job, swapping out the clerk job on Shattered Ring. The ring world habitability on shattered rings actually modifies the habitability cap. * * The Shattered Ring origin now conveys Ringworld Habitability Preference, and begin with more blockers on their homeworld. Content is available under Attribution-ShareAlike 3. txt and removing lines 340 to 357 of fix_ring_event. Instead of providing +30% of their resource to SR miners, with another negative effect and the risk of causing blockers and devastation, they can now only be built on planets with SR mine deposits, provide +1 job per mine, and boost the corresponding refinery job while adding extra upkeep. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. well, you can pretty much do whatever you want. You click on the ring segment, and then click repair. 4) Seems like the shattered rings are missing some tags, because you can get colony events there like the subterranean civilization and such. IMHO the problem with the current Shattered Ring is that it got nerfed by two different people (somehow): 1 - Removed the 2 habitables and nerfed the habitability preference; and 2 - Removed the Ring World planet type and made the homeworld. Now this is Sol’s only weakness. I agree with this. Report. ThePinkTeenager Queen • 2 mo. Pick the prosperity tradition, clear blockers and build a researcher district. Shattered Ring blockers now also provide -1 max districts. . Now you don't need to get past Sanctuary to get a free ringworld! Although, unlike the origin where guaranteed habitables can give you repairable sections, this only has the 1 afaik. u can rush tech and some alloy to make more habitat and make friend with everyone also u can get some migration treaty from other empire to colonize some planet. With scrap miners, any tech affecting miner output increases both their mineral AND alloy output. The project shouldn't cost too much (maybe like a T2 or T3. One gives gas, one gives motes, etc. Regarding using 0% habitability breeder worlds to supply the shattered ring, this ring is "only" a size 25 planet, its districts are 2 jobs/2 housing. Also clear all tile blockers and. Shattered ring is good, but it’s more of a late game origin than an early one, and only takes off if the rest of your empire can support it through minerals. Stellaris > General Discussions > Topic Details. Stellaris's new update makes the shattered ring origin stronger, but by how much?Support the channel:Youtube Member - Click the join button! or no command to remove an anomaly. You only need one decently sized ecu and you‘re set, permanent employment/ruthless industrialist cyborg megacorp and go. 9. New posts All threads Latest threads New posts Trending threads. CURRENT GAME: Stellaris: Federations We're playing on Grand Admiral as a Driven Assimilator with the Shattered Ringworld origenWHAT TO SUPPORT ME AND THE CHA. And it's not impossible to meet in the middle, it's just really hard, because a functional ringworld is endgame tier, so a functional origin means a functional ringworld. AI having more civics than warranted). Shattered Ring origin 500 360 400 Minerals 100 Exotic Gases, Rare Crystals or Volatile Motes These ancient and decrepit tunnels have never been fully explored or cleared. Please read through the new rules for the forum that are an integral part of. Stellaris AAR: No Love, No Comfort. You should probably pick Remants origin, as Relic world gives nice bonuses for research and you can dig up random tech in the same tab where tile blockers are. The issue is that it takes 10,000 alloys to repair each of the other two sections, and those are resources you could have used for war. There is no real tension between getting machine worlds or getting ringworlds, you can happily have both. Colonisable Shattered Ring segments have a large number of blockers including some that require advanced technology to clear, but impact the habitability of the segment. With this change, you may as well just start on any other origin for a similar experience - either way, shattered ring may as well have just been deleted from the game. In shattered ring, what scrap miner districts does is change the composition of pops. Update to Paradox's new Shattered Ring. And maybe each segment can cost alloys to build on the shattered ring, due to restoration. Still a great start, since you dont need to pay for those districts, and even profit from them when you have constructo-bots or the prosperity Tradition. 0 was only released as a beta, making patch 3. Finishing this project will restore the fixable segments into Shattered Ring worlds with many blockers on them. Upload Attachment File(s) attachedShattered Ring Machines was, in previous versions, the strongest start in the game by far, partially because it was the simplest, but also partially because the origin was just really OP, and machines were also really OP. The 'Shattered Ring' origin got primitives, among others, it was in a dev diary, and I saw it in another video earlier today. Chance of getting mega structure repair is actually boosted if you have a destroyed mega structure in your empire. For them, it's basically a standard starting world that you can eventually turn into 75% of a ringworld as soon as you get mega-engineering. I've started experimenting with different origins and I thought I'd give the shattered ring a try alongside my custom, research focused, empire. The fact that with the Shattered Ring start I can never do anything about the Interloper and the final shattered ring segment even though I could build an entirely new ring from scratch bothers me. MrTastix • One Mind • 4 yr. First unlock (Building and District upkeep -10%) works on Ring Segments. You need to research some early techs to be able to clear from the sections to allow decent habitability and then zero point power research to fix the +100% building and district upkeep cost to return them to be "normal. - ion thrusters. MrRoAdd [author] Oct 16 @ 5:33pm. The two extra ruined sections have blockers that hard cap habitability initially to 0% but this is lifted by 25% for each blocker you remove. The issue with this being that key points of this- minimizing your menial drone inputs and maximizing your complex drones- are basically at odds. Once you have mega engineering, it's probably better to just repair the other two segments first. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). So yeah, it's good. new shattered ring. But disticts and blockers are still broken. As part of the Custodians’ work on the 3. Once there are no free district slots left on the planet, the planet is destroyed, turning into a shattered world and all pops are resettled to. '. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroThe Ring world sections that aren't usually available until later are both available with 0 Habitability. It is 0% hab for everyone, even machines and you can clear blockers reducing it. Shattered Ring World blockers [edit | edit source] Shattered Ring Worlds that are not a homeworld (the ones created by the Guaranteed Habitable Worlds setting). In fact, do it quicker than that. Only thing not allowed with Ringworlds is Agrarian idyll. Shattered Ring is basicly, with a few exceptions, the same as the 'Ocean paradise', 'Life-seeded' or 'Remnants' origins without the stories, planetary features and other bonuses. These days, Shattered Ring has been reworked, and many of the core mechanics have also changed, making the origin less. 18 Badges. The number of resource districts that can be built is limited by planetary features, except under certain conditions, such as on Hive Worlds, Machine Worlds, and Shattered Ring Worlds. ago. It needs to get nerfed. txt with lines 1273 to 1424 of 01_start_of_game_effects. On top of that if you go spiritualist and try to rush for gas as soon as you can so you can expand on your ring world districts. Colonisable Shattered Ring segments have a large number of blockers including some. Ship Debris Broken Shackles origin 300 360 Random technology This page was last edited on 4 October 2021, at 07:37. You get +20% research and t gets the former relic world. I think you need to colonise it then clear the blockers or something like with your original section. Shattered ring is probably the best for megacorp. Shattered Ring+ Merchant Guild+ Shadow Council + Fanatic Xenophile + Thrifty+ Mercantile tradition tree. Report. #4. Saving up for terraforming usually takes much longer, unless you're corporate. 5 growth vs >10. Recently I got into modding Stellaris in (I guess) the quite usual way: by wanting to create my custom species and their starting system. I'm trying to understand the hype around Void Dwellers supposedly being "the best" origin in the current patch. One segment is completely destroyed and IRREPARABLE, due to the Interloper's impact. Shattered Ring starts with a blocker that reduces artisan and fabricator jobs right at game start. Shattered Ring is still decent enough, it's just B tier rather than SSS tier and that's after repeated direct nerfs and a mini rework Sutopia said: They have pretty much been trashed since 3. you can always get a migration treaty and pops from those worlds will let you colonize other. Upgrading that shattered ring to an actual ring is kind of a step down by the time you’re able to. The real advantages to starting with Remnants are the Colonial Remains modifiers on your Guaranteed Habitable Worlds. Developer Diaries. Unless one or more of those allies is also a megacorp, which can be a problem. Yes I am aware of the new Origins. The Origin that says "WARING: CHALLENGING ORIGIN" in red text is hard. Malfunctioning. HappyMurloc May 11 @ 8:07pm. Report. Sadly that leaves 5 unemployed specialists, since pops are resettled from the original ringworld and stellaris is weird. Both of the ones I colonized say they have 0% habitability despite the tooltip math suggesting I should have 90%. They do use the lith asteroids, but they don't really take advantage of it by clearing the blockers made by it. Reply reply Shattered Ring origin 1000 360 200 Minerals 100 Alloys These ancient and decrepit tunnels have never been fully explored or cleared. Void Dwellers is a much, much slower start with the potential of exponential growth once your empire is set up. Oh wow. If you have colonizatable segments as a Ring World start, the other two segments have blockers. It is a longer diary this week. 3- Pick Natural Neural Network as your other civic. The "consume world" decision takes 360 days to load 2-4 blockers onto a planet, which each reduce district size by 1 and habitability by 10%, then. R5: This is probably the best start I've ever had, so far. It looks like instead of "re"building them to use the 2 other rings, now they are able to be settled right away but have 0% habitability because of blockers. assuming you can get some decent planets to expand too your best served hyper specializing the initial segment into tech/industry and using. Homeworld is a Shattered Ring World Start with 3 Decrepit Tunnels blockers Start with 4 Ancient Rubble blockers Agrarian Idyll Anglers Trawling OperationsStellaris. Pushed a small fix that fixes the weights for the frameworld maintenance drones and the. Each can support 90 districts once blockers are cleared. A celestial body is a star, planet, moon or asteroid present in a star system. Shattered ring is too short on habitable worlds to waste the good worlds on redundant trade production, and doing so misses on the value- and the authoritarian synergies- that scrap miners and CG-clerks offer in terms of running up your early-game economy into something for early-game wars to establish dominance. ago. The game will generate you a solar system based on your climate preference. If you just duplicate this for the other 2 shattered ring sections too then you'd have your 2 "guaranteed habitable worlds". But disticts and blockers are still broken. Ring gets +4. They have shown us the plans for void dwellers, nerfed, technocracy, nerfed, and shattered ri. Choke points are key to properly utilizing this new nerfed version of shattered ring. I am surprised you are having issues but I also understand. Stellaris Dev Diary 221 is out. Apart from this, Stellaris patch 3. I literally abandoned ringworld start after the popgrowth rework and ring nerf. Mousing over it shows me that I do have 100% habitability on it, but that I have a species habitability cap of 0% on it. It looks like instead of "re"building them to use the 2 other rings, now they are able to be settled right away but have 0% habitability because of blockers. Granting players the ability to guide their own custom alien race's exploration of and. I've gotten a Shattered Ring empire up the tech tree far enough to get megastructures (I know, because I rehabbed a Dyson Sphere I found). A couple of friends told me that ring worlds weren't given generator districts for balance reasons, because they would out-produce a dyson sphere. Nevertheless, it is still strong enough of an origin to make this list. Celestial bodies may have resources which can be harvested by orbital stations. Upon completion of. Stellaris - Shattered Ring World Origin - Habitat Spam and WAR - Federations - #14Why not subscribe? Click the bell!Our series featuring the new Federations. But the 2 shattered ring sectors, have a 0% habitability cap, so they will not colonize them, and you cannot remove those blockers while not having colonized them. S. All the benefits with 0 the downside. 0 open-beta-3. reReddit: Top posts of November 2022. Mods. Wiki. they make it openable by giving you a blocker to clear that GIVES you the cost for the research segment, which is hundreds of a rare resource. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroRemnant origin, i use on an empire that is a rp of a contingent of the cybrex that apon being isolated from the main network started to use any resources they could to survive leading them down the path of assimilation. Shattered Ring QoL suggestion : get the option for Mega-Engineering after clearing the blockers. You will have some energy issues in early game. Once you've queued the trade district, build all the alloy foundries you can, then start overbuilding your starting buildings with. Obviously rolling cybrex will do the same, but there's hardly any RNG in it if you own a ring world. Ring worlds are immensely powerful in the late game and are one of the best origins for those looking to play the long con in Stellaris. . Jul 16, 2014 838 1. 00Archer00 • 3 yr. Agrarian Idyll and Machine Intelligence empires gain 1 additional housing from each resource district, while Hive Mind empires gain 1 additional job. I was truly blessed by RNJesus today. 3 extra. To the best of my understanding the reason the segment is irreparable is twofold: Usually getting this particular tech takes awhile for a normal start, but ring can have majority of pops working tech jobs with little to no supporting jobs. Born to Breed: House of the Prophets - my ongoing but erratically updated CK3 AAR; The Sverker Diaries, part twenty-six, has been published. ago. Shattered ring is the silly OP one that the multiplayer community has probably already banned. This page was last edited on 21 December 2021, at 10:09. No real bonuses, no real penalties. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroShattered ring in general is insane regardless of if you are a machine or not. 1) the repaired section resets its graphical. Update: Jun 17, 2021 @ 8:51pm. I fixed it by. send a colony ship over and remove the blockers. Use servitors if your on shattered ring. You could incorporate some random events and terrain blockers on the ring to represent parts of the planet used to repair it. Shattered Ring Machines was, in previous versions, the strongest start in the game by far, partially because it was the simplest, but also partially because the origin was just really OP, and machines were also really OP. Brennenburglar • 1 yr. Even a flat 40% would be enough to work on. As soon as you can build robots, colonize a world with organics. A ring world involves destroying all local stellar bodies to move all its materials into a giant ring around the sun. That said shattered ring does give you most resources to swap around your districts when you clear the blockers on the initial segment. . This is our solar system and is many players’ first empire. Shattered ring is good for robots, but garbage for non-robots (almost a robot only Origin) imo. The three mechanical advantages of shattered ring is it's ability to district-spam merchants in a trade build (impossible for gestalts), ability to get. Sadly that leaves 5 unemployed specialists, since pops are resettled from the original ringworld and stellaris is weird. The origin just seems very underwhelming and I'm not sure if I'm missing something. Hey guys, first time posting here. What is the Best Starting Solar System in Stellaris. . * Added add_blocker effect (which unlike add_deposit will let you have control over which deposit. . This section of the megastructure has sustained damage - especially to some of its more advanced districts - but it does not appear irreparable. When you break it all down, the tech you get from all the resources you spend clearing those blockers is basically what you would have gotten from just instead investing those resources in research in the first place. A new Stellaris update 3. There should be absolutely no difference between single player and multiplayer balancing. Content is available under Attribution-ShareAlike 3. The "no route" thing must be a bug, I could colonize them immediately just like any planet on my save. #1. Shattered Ring. The last one requires zero point power tech. Well now i also tried some runs as Machine in the Shattered Ring start, and i found this extremely weak compared to the regular Ring empires. Shattered ring start empires have 0 habitability on their "guarantied habitable worlds" shattered ring segments. Except for Machine Empires: who suffer none of that and who get the actually good energy district version. Subtactrics Corporal. The Shattered Ring origin does seem to be the most powerful one. Move all your pops off to another system. Which is arguably worse than keeping it as a relic depending on your needs (as a general info comment not specifically an argument against it). 6. Hovering over the leader will reveal the other veteran class traits. Edit: The habitability was lowered by blockers but there is no way to see this in either the tooltip or on the expansion planner making the segments appear uncolonizible to anybody who does not know about said blockers in advance. Which lower Max Habitability, the tech requirement (They aren't speical tech just normal tech like Ion thrusters or Improved Deflectors) to. Go check out Stefan's channel to see. You might already need it to be a gaia to make it a gaia?Stellaris. Currently, its literally a worse version of relic origin. When any owned ship enters a system or passes within its sensor range, any habitable planets in the system will be revealed. Start with 6 Ruined Arcology blockers. Make a blocker for EVERY segment, instead of only 3 blockers, and make it cost as much as opening an ecu (but something different). This would keep up the theme of the commercial/trade district, and in the early game, produce an equivalent amount of energy as a technician (6). Yes you can settle the other segments bit they have 0% habitability and are full of blockers including 5 special ones. These segments have a large amount of blockers including some that require advanced technology to clear, but impact the habitability of the segment. (Which is weird behavior for a xenophile empire to commit, seemingly removing all traces of a species of pops from their world. Started with shattered ring origin and a normal biologic empire. The mining district aren’t bad on the shattered ring and you can lean into that with alloy miners as a strat. Saving up for terraforming usually takes much longer, unless you're corporate. • 4 yr. the "land" of the shattered ring isnt made out of nothing but made from former planetes in the system (which get destroyed in then process). Bayes Colonel. Basically you use shattered ring's trade district to spam merchants, and since merchants are rulers shadow council boosts the output of your ruler jobs by 10%, combined with Xenophile and Thrifty you can get an insane amount of trade value. It's worst then life seeded. Its freaking nuts. Reply. or a pop while also adding a "Lithoid Devastation" blocker to the planet, which reduces its maximum districts by one. Similar to Shattered Ring, you have another special feature, the Abundant Stockpile, which will generate strategic resources to pay for up to 1 of each district after you’ve built them. The Ring world Origin is the most overpowered thing in the game, its practically cheating. In a meta min-max sense, Remnant is mechanically superior. 对该项目的细节说明请添加至相关页面. 10 will do pretty much all but a fallen empire. Paradox really went overboard in nerfing Shattered Ring - it already was good only for Machines and tech rushes, but now that you, for all intents and purposes, start on a regular (and from the looks of it quite bugged) planet there's literally no incentive to pick it over Remnant aside from faint hope to restore the. Either of these origins will overwrite your species original choice of habitable world. Version. I don't think much more needs to be said about it. We are ROBOTS who were once the servants of an organic species that was destroyed by a devast. So the normal planet needs a total of 6 miners to get the 24 minerals required to make those alloys plus 12 more (to have an equal total output). * Habitat and Void Dweller Balance Changes:Personally, my favorite origin for a megacorp so far is Common Ground. This is really only 2nd to DA because it has a much more difficult time on average getting extra pops. 6. (regular empires get trade value district instead) For them its still the best origin. Click Features, then scroll down to the five blockers that reduce habitability and increase upkeep. there still around, put in 25 food get 20 energy. It's specially coded that way so that Shattered Origin Machine Empires can't get 3 fully functional rings right away without having to worry about the blockers. aditionally any world that is not a ring world will not have good habatabillity. Slight correction, here: all you have to do is clear the tile blocker that gives you 400 minerals and 100 exotic gas, and only costs 500 energy to remove. ago. ; About Stellaris Wiki; Mobile view In order to repair the shattered ring you'll need to clear every blocker which requires some additional techs for the segments you don't start on. Finishing this project will restore the fixable segments into Shattered Ring worlds with many blockers on them. Use a Colossus to crack all three parts of the Shattered Ring. Random is your standard system. High King Sverker takes a break from the year's campaign to visit one of Áslaug's friends, the Countess Maria Sophia of Sneeze-cough-and-arkle-on-the-river. Report. txt. The origin represents the background of a species before it unified itself into an empire. Its like how the life seeded origin sets your species preference as gaia world. If anything, Galactic Doorstep is the most neutral Origin. no. after the update of Stellaris Evolved, which added a new menu of areas with Gigastructures, after the demolition of mineral extraction areas, they cannot be restored, as well as some bonuses disappear in planetary features. The new system makes the other two segments colonizable from the get go-- but at 0% habitability due to four blockers that each reduce habitability by 25%. I think the 2 other sections should count as 2 guaranteed starting planets and colonizable from the start, with the option to repair them. When rolling random starting planets, you will always get a planet from size 18-21. Age of Wonders 4 Empire of Sin Cities:. The broken ring world offers no planetary bonuses or features at all beyond what resources removing planetary blockers provides . All Blockers removed; Nu-Baol Life-Seeding None Gaia World Kept: The planet is populated with 4 Pacifist plantoid pops that have the Agrarian, Communal, Venerable, Delicious and Slow Breeders traits. civics, ethics points, etc. According to dev statements on their forums, the Remnants world isn't a normal relic world (with the specific comparison being that it doesn't have the same features as the rubricator world). Began game by clearing two blockers and building a district for more scrap miners. Shattered Ring is basicly, with a few exceptions, the same as the 'Ocean paradise', 'Life-seeded' or 'Remnants' origins without the stories, planetary features and other bonuses. My Stellaris Suggestions: Add More Premade Empires. Ancient Rubble Shattered Ring origin 250 360 Broken down machinery and other debris obstructs workers from utilizing the entire segment. When paired with the game's best traits, your race of space-dwelling. I have 3 shattered rings segments, 2 of which have 0% habitability until I get rid of certain blockers, 3 of which are tech locked. 4. ago. I haven't quite gotten as far as the empire modding phase, just got stuck at the custom solar system part. When you pick Sol, you will always start with the smallest possible starting world. Ancient Rubble Shattered Ring origin 250 360 Broken down machinery and other debris obstructs workers from utilizing the entire segment. But when I try settling it I have a habitability of 0 % despite it being a shattered ringworld biome. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroThe Ring world sections that aren't usually available until later are both available with 0 Habitability. Sep 30, 2021. If you want something OP for the sake of it, just cheat. Clear your blockers when you can! One of them rewards a free pop, and several of them reward mineral + alloy. When complete, the ring world will change appearance to a non-habitable section. 9. Shattered Ring: The number of segments that are colonizable on game start now depends on the Guaranteed Habitable Worlds setting. With this change, you may as well just start on any other origin for a similar experience - either way, shattered ring may as well have. ThePinkTeenager Queen • 2 mo. It would start out at 4 energy, and 2 trade value. Not really. By playing Remnant. If the Guaranteed Habitable slider is set to at least 1, cleaning all the blockers on the homeworld will give you an Engineering project. Settle the planet and wait for the colony to establish. Shattered ring got reworked to give you access to two more ruined sections you can use just like your starting section. There are 4 other blockers that when cleared give 100 strategic resources each. Still feel like NOT colonizing any planets as shattered ring start would be way cooler, what if habitats above uncolonized worlds on shattered ring gave some sort of boon decision to rings. Use servitors if your on shattered ring. And it's not impossible to meet in the middle, it's just really hard, because a functional ringworld is. All megastructures excluding habitats and gates are considered such a involved investment of resources of an entire galactic empire that they are not reversible. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). Each blocker costs 2000 alloys, 720 days to clear and minerals = (200 * number of built segments/districts). Ring gets +4. 修复破碎之环. Rogue servitors and drüben assimilators get both districts, but blockers deactivate some of the Jobs. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroThe event switches the appearance of the starting ringworld to match the shipset selected by the empire, but has no gameplay impact. But now, a 10% specialist bonus will apply to only 1 of 5, or 20%, of your mineral-and-alloy pop economy, producing . . Because it's a meant to be. You just replied to a comment over 4 months old. Thread starter punkkk; Start date Mar 23, 2021;. 74 patch. My suggestion is to make the other three segments of it completely irreparable and add 3 several clearable blockers that have the effect of reducing the maximum number of Districts. Reduced cost and time to restore the Shattered Ringworld by 25%. MrTastix • One Mind • 4 yr. Stellaris Wiki Active Wikis. Basically you use shattered ring's trade district to spam merchants, and since merchants are rulers shadow council boosts the output of your ruler jobs by 10%, combined with Xenophile and Thrifty you can get an insane amount of trade. Seems as thought the problem was resolved. Normal ME on Shattered Ring is next, with Rapid Replicators + Memorialist. I do think this is a good change, though I am concerned it will make machines the go-to Shattered Ring abusers. Most of the time you had to get lucky and find one first or fight until you could claim it. Now does this mean i can only live on ring worlds ? or if i was to find another planet there is a % penalty ? or would it be just 0% i cant live on anything else Many thanks :)29 votes, 14 comments. May 20, 2022 Jump to latest Follow Reply Description Shattered Ring origin: impossible to repair the two sections without Mega Engineering tech [3. * Added add_blocker effect (which unlike add_deposit will let you have control over which deposit. Update: Jun 18, 2021 @ 2:15am Fixed correct districts, buildings and blockers spawning to be acording to 3. When shattered ring sections are fully repaired (as of 3. It would be pretty overpowered if they had 100% hab on shattered ring sections. Chance of getting mega structure repair is actually boosted if you have a. Makes for great empires to conquer like Shattered Ring, Life-Seeded or Remnants. They wouldn't want to live on them anyway. Which, itself, is still pretty strong for machine-rings, as a technician drone with the first +20% energy tech to counter the -20% menial drone is still producing 8-9 energy to go after those blockers. Now does this mean i can only live on ring worlds ? or if i was to find another planet there is a % penalty ? or would it be just 0% i cant live on anything else Many thanks :)Shattered Ring blockers now also provide -1 max districts. " That's the only part which talks about repairs. There is one final blocker that increases all building/district energy upkeep. This is not the case for other habitats I make. 0 unless otherwise noted. You also get. I also took a while to notice the blockers, and just thought the ring world origin was doodoo. The Ring world sections that aren't usually available until later are both available with 0 Habitability. Featured. It's specially coded that way so that Shattered Origin Machine Empires can't get 3 fully functional rings right away without having to worry about the blockers. . Repairing Shattered Ring Segments now qualify you for the Galactic Wonders AP. 6 also includes new galaxy shapes to explore, new story events, a new.